Hmm... I found 19 out of the 20 scannable objects that were indicated at the start, but couldn't find the last one. At least I think it was 19, as the game doesn't keep track past 10. And now that I went to the ending, the game doesn't let me restart to search for the final one, unless I go into my AppData folder to look for the saves the game made and delete them, as you get locked into the ending. Apart from that, the game is neat, looks and feels good and is slightly depressing.
Heyo, thanks for playing! x3 As for the relics, there's at least 1 on every screen, i can post a map/solution with the locations marked if ya like? There are also 3 hidden areas with 3 photos in them (one near the water plant, one where the big toothy mouthed plants are, and one near the arch). I figured finding every single relic would be tedious to most people, so i capped the counter at 10. xD And yeah, the ending is an intentional lock... The game was inspired by the likes of OFF and OneShot, i wanted to do something similar.
Welp, i just checked the game's files and turns out i am an idiot, one of the relics was in the wrong spot. Gonna fix that and update the game's files asap.
Ah, okay. That would explain why I couldn't find them all. Still a lovely little game. And I understand the intentional lock from a design perspective. It really fits well for the game's mood and theming, but goes a bit against my completionist desires xD So forgive me for cheating a bit. And it means I still have to remove the ending saved data from AppData to play the fixed version.
In case anyone else is wanting to reset and look for the rest of the relics: For me, in "...\AppData\Roaming\Godot\app_userdata\ScanBot and the last Mind" I had to delete the "final_desire.tres" file to reset the game.
Gave it a little update, the data counter now should go to 200%. To enable completionists their endorphin fix, lol.
I'll still keep the ending as is, my artist heart will not allow me otherwise. I figured anyone who really wants to replay it would find a way, and well, here is proof. No mysteries left in the internet age. xD
Thanks for playing! Yeah i wanted to keep the gameplay as simple as possible, since this is my first "real" game that i actually managed to finish and release. xD Originally there was going to be an upgrade system and shoot-em-up element (blocking bullets with your scanner), but it would have clashed with the meditative atmosphere anyway. So all that ambition got scrapped, and it became essentially a walking sim. Probably for the better, haha.
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The Holo Seal is hidden too well. I had to look it up in tsuneko's playthrough
Aye sorry bout that! x'S Here i thought the hidden rooms would give people more trouble, haha.
The slightly eerie and quiet world and the feeling of gradually learning about past events from artifacts and records was great.
The story at the end of the game was especially sad and memorable.
my playthrough
Heyo! Thanks for playing! :D
Hmm... I found 19 out of the 20 scannable objects that were indicated at the start, but couldn't find the last one.
At least I think it was 19, as the game doesn't keep track past 10.
And now that I went to the ending, the game doesn't let me restart to search for the final one, unless I go into my AppData folder to look for the saves the game made and delete them, as you get locked into the ending.
Apart from that, the game is neat, looks and feels good and is slightly depressing.
Heyo, thanks for playing! x3 As for the relics, there's at least 1 on every screen, i can post a map/solution with the locations marked if ya like? There are also 3 hidden areas with 3 photos in them (one near the water plant, one where the big toothy mouthed plants are, and one near the arch). I figured finding every single relic would be tedious to most people, so i capped the counter at 10. xD And yeah, the ending is an intentional lock... The game was inspired by the likes of OFF and OneShot, i wanted to do something similar.
Welp, i just checked the game's files and turns out i am an idiot, one of the relics was in the wrong spot. Gonna fix that and update the game's files asap.
Ah, okay. That would explain why I couldn't find them all. Still a lovely little game.
And I understand the intentional lock from a design perspective. It really fits well for the game's mood and theming, but goes a bit against my completionist desires xD So forgive me for cheating a bit.
And it means I still have to remove the ending saved data from AppData to play the fixed version.
In case anyone else is wanting to reset and look for the rest of the relics:
For me, in "...\AppData\Roaming\Godot\app_userdata\ScanBot and the last Mind" I had to delete the "final_desire.tres" file to reset the game.
Gave it a little update, the data counter now should go to 200%. To enable completionists their endorphin fix, lol.
I'll still keep the ending as is, my artist heart will not allow me otherwise. I figured anyone who really wants to replay it would find a way, and well, here is proof. No mysteries left in the internet age. xD
Love the artwork, the mood and the story. The gameplay is simple but gets the job done.
Thanks for playing! Yeah i wanted to keep the gameplay as simple as possible, since this is my first "real" game that i actually managed to finish and release. xD Originally there was going to be an upgrade system and shoot-em-up element (blocking bullets with your scanner), but it would have clashed with the meditative atmosphere anyway. So all that ambition got scrapped, and it became essentially a walking sim. Probably for the better, haha.